<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
  <!-- HDR -->
  <scheme>
    <name>hdr-geometry</name>
    <description>HDR: G-Buffer write.</description>
  </scheme>
  <scheme>
    <name>hdr-forward</name>
    <description>HDR: Forward pass, mainly for transparent objects and other things that do not fit in the G-buffer.</description>
  </scheme>
  <scheme>
    <name>hdr-envmap</name>
    <description>HDR: Used for rendering to the environment map.</description>
  </scheme>
  <scheme>
    <name>hdr-shadow</name>
    <description>HDR: Used during the shadow mapping passes.</description>
  </scheme>
  <scheme>
    <name>hdr-highlight</name>
    <description>HDR: For rendering highlighted objects with the pick animation.</description>
    <fallback>Effects/Fallback/hdr-highlight</fallback>
  </scheme>
</PropertyList>
